Virtual worlds: public health opportunities

I spent some time today reading some fascinating (offline) information about the 1918-1919 influenza pandemic and later on stumbled across an interesting article by Robert Bloomfield on the recent H1N1 (Swine Flu) outbreak. The take home message:

If you look at it this way, epidemics provide something of a ‘perfect storm’ for virtual worlds. They generate a strong demand for high-engagement distance collaboration (especially education for children and telecommuting for parents), and cause little damage to our infrastructure. So they are the right place to start.

It’s hard to argue with, although in a high-stress pandemic situation, it’s easy to see how people would naturally revert to to more hardy technologies like the phone. Time is likely to change that perspective though.

Razorback Hospital – Arkansas’ ground-breaker

The University of Arkansas have their hospital well underway in Second Life.

Dubbed ‘Razorback Hospital’, it’s purpose isn’t clinical in nature, more a prototype of how technologies like motion sensors and RFID can assist the functioning of a hospital. It’s all about health logistics.

The goals of the project are:

1. Explore the future of Healthcare Information Technology (and other applications)
2. Explore ubiquitous computing – Internet of Things – Everything is Alive – the Matrix
3. Explore modeling and simulation
4. Explore smart objects
5. Explore how to represent business processes (workflow, plans)
6. Explore software architectures – system of systems
7. Explore connecting a virtual world to the real world (cross world correspondences)
8. Explore new ways to teach and collaborate

For all the details, check the project website.