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	<title>Metaverse Health<title>&#187; Surgical</title>
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		<title>Imperial College simulations: detailed tour</title>
		<link>http://www.metaversehealth.com/2011/02/imperial-college-simulations-detailed-tour/</link>
		<comments>http://www.metaversehealth.com/2011/02/imperial-college-simulations-detailed-tour/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 12:27:22 +0000</pubDate>
		<dc:creator>David Holloway</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Medical]]></category>
		<category><![CDATA[Nursing]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Surgical]]></category>

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		<description><![CDATA[I&#8217;ve covered the Imperial College London&#8217;s work before on this site, and I&#8217;ve cited them extensively in my upcoming book chapter. Last December, Designing Worlds spent some time getting the full tour. Have a look for yourself: Thanks to Pauline Woolley on the SL Health list for the heads-up.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve covered the Imperial College London&#8217;s <a href="http://www.metaversehealth.com/2009/10/informed-consent-for-medical-procedures-the-use-of-virtual-environments/">work before</a> on this site, and I&#8217;ve cited them extensively in my <a href="http://www.igi-global.com/bookstore/titledetails.aspx?titleid=50523&#038;detailstype=description">upcoming book chapter.</a> Last December, <a href="http://treet.tv/shows/designingworlds/episodes/imperial-college">Designing Worlds</a> spent some time getting the full tour. Have a look for yourself:</p>
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<p>Thanks to Pauline Woolley on the SL Health list for the heads-up.</p>
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		<title>Texture breakthrough: clinical simulation implications</title>
		<link>http://www.metaversehealth.com/2011/02/texture-breakthrough-clinical-simulation-implications/</link>
		<comments>http://www.metaversehealth.com/2011/02/texture-breakthrough-clinical-simulation-implications/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 13:12:39 +0000</pubDate>
		<dc:creator>David Holloway</dc:creator>
				<category><![CDATA[Health Industry]]></category>
		<category><![CDATA[Surgical]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[textures]]></category>

		<guid isPermaLink="false">http://www.metaversehealth.com/?p=562</guid>
		<description><![CDATA[A story over at New Scientist caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators: The potential of this in clinical simulation is fairly obvious. Whether it be surgery or anatomical exploration, expect to see some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newscientist.com/blogs/nstv/2011/02/cgi-tricks-slicing-a-virtual-jelly-roll-is-now-a-piece-of-cake.html">A story over at New Scientist</a> caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators:</p>
<p><center><object id="flashObj" width="486" height="412" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=779999787001&#038;playerID=2227271001&#038;playerKey=AQ~~,AAAAADqBmN8~,Yo4S_rZKGX0rYg6XsV7i3F9IB8jNBoiY&#038;domain=embed&#038;dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" bgcolor="#FFFFFF" flashVars="videoId=779999787001&#038;playerID=2227271001&#038;playerKey=AQ~~,AAAAADqBmN8~,Yo4S_rZKGX0rYg6XsV7i3F9IB8jNBoiY&#038;domain=embed&#038;dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="486" height="412" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object></center></p>
<p>The potential of this in clinical simulation is fairly obvious. Whether it be surgery or anatomical exploration, expect to see some of those expected evolutionary improvements in quality just a little bit sooner. Developments like this also illustrate the importance of graphical accuracy in simulation &#8211; the more easy it becomes to manipulate objects in a realistic way, the better the outcomes garnered.</p>
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		<title>Second Life as demonstration tool for perioperative services</title>
		<link>http://www.metaversehealth.com/2009/11/second-life-as-demonstration-tool-for-perioperative-services/</link>
		<comments>http://www.metaversehealth.com/2009/11/second-life-as-demonstration-tool-for-perioperative-services/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 23:47:57 +0000</pubDate>
		<dc:creator>David Holloway</dc:creator>
				<category><![CDATA[Surgical]]></category>
		<category><![CDATA[perioperative]]></category>
		<category><![CDATA[surgery]]></category>

		<guid isPermaLink="false">http://www.metaversehealth.com/?p=360</guid>
		<description><![CDATA[Second used as a demonstrative medium for real-world software: Not the most innovative way to use an immersive environment but I suppose it gets the message across.]]></description>
			<content:encoded><![CDATA[<p>Second used as a demonstrative medium for real-world software:</p>
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<p>Not the most innovative way to use an immersive environment but I suppose it gets the message across.</p>
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