Imperial College simulations: detailed tour

I’ve covered the Imperial College London’s work before on this site, and I’ve cited them extensively in my upcoming book chapter. Last December, Designing Worlds spent some time getting the full tour. Have a look for yourself:

Thanks to Pauline Woolley on the SL Health list for the heads-up.

Texture breakthrough: clinical simulation implications

A story over at New Scientist caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators:

The potential of this in clinical simulation is fairly obvious. Whether it be surgery or anatomical exploration, expect to see some of those expected evolutionary improvements in quality just a little bit sooner. Developments like this also illustrate the importance of graphical accuracy in simulation – the more easy it becomes to manipulate objects in a realistic way, the better the outcomes garnered.

Second Life as demonstration tool for perioperative services

Second used as a demonstrative medium for real-world software:

Not the most innovative way to use an immersive environment but I suppose it gets the message across.