The Journal of Virtual Worlds Research continues to go from strength to strength, and the current edition is devoted to health and virtual worlds. I’ll be writing about some of the specific pieces in coming weeks, but you’ll see the full table of contents below:
Table of Contents
Editor’s Corner
Musings on the State of ’3-D Virtual Worlds for Health and Healthcare’ in 2009
Maria Toro-Troconis, Maged N. Kamel Boulos
Invited Articles
Virtual Worlds in Health Care Higher Education
Constance M Johnson, Allison A Vorderstrasse, Ryan Shaw
Peer Reviewed Research Papers
The Growth and Direction of Healthcare Support Groups in Virtual Worlds
John Robert Norris
Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients
Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff
Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life
Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy
Research Papers
Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life
Susan Toth-Cohen, Therese Gallagher
Research-in-Brief Papers
Development of Virtual Patient Simulations for Medical Education
Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller
“Think Pieces”
Virtual Worlds, Collective Responses and Responsibilities in Health
Rashid M Kashani, Anne Roberts, Ray Jones, Maged N. Kamel Boulos
Pitfalls in 3-D Virtual Worlds Health Project Evaluations: The Trap of Drug-trial-style Media Comparative Studies
Maged N. Kamel Boulos, Inocencio Maramba
Towards a virtual doctor-patient relationship: Understanding virtual patients.
Vanessa Gamboa González
Editor-in-Chief’s Corner
Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL)
Methal Mohammed
Shaping the ‘Public Sphere’ in Second Life: Architectures of the 2008 U.S. Presidential Election
Annabel Jane Wharton
I read everything I could get my hands on at the time to do with online relationships, virtual societies and even gaming communities that were developing international reputations and new cultures in cyberspace. I asked myself at the time ‘could this be the start of a new movement in human enrichment?’ and set forth to find out the good and the bad (and the down-right terrible) aspects of spending a lot of time engrossed in an online world, be it chat, gaming, shopping, finance, politics etc. Thus, my interests turned toward career aspirations to develop psychological research and an applied track record in the use of information communication technology and the use of other technologies in helping the ‘human condition’.
However, it is psychologically damaging both in psychosocial relationships, employment responsibility and accountability and can even affect our general health to a large degree. You might therefore say that although substance abuse and gambling are faster and




