Health Presences in Second Life: one round-up

As mentioned last month, I had the pleasure of attending a conference on e-health as well as an evening discussion on the formation of a Games for Health special interest group as part of HISA.

Aside from the very exciting outcomes from both those events, which I’ll discuss further in the future, it forced me to try my somewhat amateur hand at creating a machinima showcasing some of the many impressive health presences in Second Life. It’s now available online for viewing:

Being so short it doesn’t do any of the presences featured the justice they deserve, let alone all the ones missed. I’m hoping to make a more substantive piece in the future, so if you have suggestions of other areas to feature, please don’t hesitate to put them in the comments.

Pedagogy and Virtual Worlds: Journal of Virtual Worlds Research

The latest issue of the Journal of Virtual Worlds Research has been released, and as usual it’s full of peer-reviewed research papers, plus some discussion pieces and other features. Pedagogy is a key consideration for any educator, and this issue goes some way to establishing a pedagological framework for virtual worlds. Major kudos to the editorial team for the production of such a high quality publication.

Read on for the contents of the issue with links to abstracts and full versions:

Peer-Reviewed Research Papers

Learning in a different life: Pre-service education students using an online virtual world. Chris Campbell Abstract  |  PDF


An integrated framework for simulation-based training on video and in a virtual world David Chodos, Eleni Stroulia, Parisa Naeimi Abstract  |  PDF


Using Second Life for Problem Based Learning in Computer Science Programming Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins Abstract  |  PDF


Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students Jackie Gerstein Abstract  |  PDF


Virtual Education: Teaching Media Studies in Second Life David Kurt Herold Abstract  |  PDF


Canadian Border Simulation at Loyalist College Ken Hudson, Kathryn deGast-Kennedy Abstract  |  PDF


Using Second Life to Teach Operations Management Peggy Daniels Lee Abstract  |  PDF


Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life Lorri Mon Abstract  |  PDF


A virtual environment study in entrepreneurship education of young children Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca Abstract  |  PDF


Second Life Physics : Virtual, Real or Surreal? Renato P. dos Santos Abstract  |  PDF


Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction David Thomas Schwartz Abstract  |  PDF


3D virtual learning in counselor education: Using Second Life in counselor skill development Victoria Lynn Walker Abstract  |  PDF


A Composite Adult Learning Model for Virtual World Residents with Disabilities: A Case Study of the Virtual Ability Second Life® Island Marjorie A. Zielke, Thomas Roome Abstract  |  PDF

The Path of Support – call for feedback

Via John Norris, there’s a call for feedback on The Path of Support, which is a great resource in Second Lif that links to health support groups in-world:

Hi all..I’m posting this for the good folks at Indiana University School of Social Work.

Tell us how YOU feel about The Path of Support!

You are invited to attend a S.W.O.T. exercise on SLThursday, April 2, 2009 at 6pm SLT. Join us to talk about the Strengths, Weaknesses,
Opportunities, and Threats of The Path of Support, so that The Path’s leaders can make it better for you and others who use it. The exercise will last approximately one hour and will take place in the Consumer Health Library on Health Info Island.

SLURL: http://slurl.com/secondlife/Healthinfo%20Island/41/138/24

Can’t make it, but want to give us feedback? Please take a few minutes to complete our S.W.O.T. survey

This exercise will be done by MSW students at Indiana University School of Social Work.

Paramedic training – PIVOTE’s open-source solution

(This story also appears over on The Metaverse Journal)

British firm Daden have been releasing virtual worlds products for a while now – we covered their in-world web browser last July. Their latest launch is an “open-source learning system or virtual worlds, the web and iPhone”. Its moniker is PIVOTE and it’s the result of a project called PREVIEW funded by the UK Government’s Joint Information Systems Committee (JISC). The project’s focus was problem-based learning in virtual worlds, and PIVOTE is the end-result. Paramedic training for St George’s, University of London was the initial focus that’s led to final product.

stgeorges-paramedic-500px

Essentially, Pivote is a web-based learning management system where detailed exercises can be formulated as fairly standard, text-driven scenarios with decision pathways, or as avatar driven exercises in Second Life or OpenSim (Daden states its platform can easily be adapted to other virtual worlds). The text-based options can also be utilised in-world via what is presumably Daden’s in-world browser. St George’s have a sim in Second Life (click here to see for yourself) that is publicly accessible.

St George’s Senior Lecturer in Paramedic Science, Alan Rice said “This programme provides the students with a fun learning environment, where they can afford to make mistakes online, which they could not afford to make in the real world. When they make a mistake online, they are always keen not to make the same mistake again.” A paramedic student at St George’s, Fiona Cropp, was happy with the virtual training process – “It’s a really useful tool. It’s much better to be able to actually perform treatments rather than just talk about it. Everyone is online at the same time so you can bounce ideas off each other and make an informed decision. I had never used Second Life before, but I found it really easy to get on with.”

A useful overview of the paramedic training scenario can be viewed here:

Pivote isn’t the first integrated training solution using virtual worlds, but it’s certainly progressed things considerably. The challenge for any platform is convincing key management that scarce health dollars should be sunk into virtual worlds-based training. Health professionals and academics are perfectly positioned to demonstrate just that, and there’s no shortage of evidence of the cost benefits of effectively trained clinicians. Anything that increases the confidence of new practitioners in the breadth of the clinical decision-making in a cost-effective way, will surely gain some traction in what is usually a very conservative space.

Anyone wanting to install PIVOTE for themselves can do so for free by installing it on their own servers or paying Daden to host it for them. The full instructions can be found by browsing the ‘Getting Started’ section of the PIVOTE website.

DREAMS event and Telehealth article

Two snippets I’ve run across this week:

1. An interesting Second Life event:

The annual DREAMS Community Health, Education and Art Fair will be held from February the 15th through the 28th. This will be the 5th year for the fair at Dreams.

Each year the Dreams Community Fair is provided as an outreach program to connect & educate SL residents about support groups and their services with an emphasis on health related groups.

The fair is filled with group presentations; booths of information, SL related classes, live performances, talks and more!

The ever popular “Linden Dunk Tank Day” will return and is tentatively scheduled for Friday the 20th from 2pm to 6pm SLT

http://slurl.com/secondlife/Dreams/133/163/26/

2. A useful article on health education and virtual worlds was featured in a 2008 issue of Telehealth World ezine (page 8). Better late than never mentioning this.

telehealth

Sexual expression in virtual worlds – is normalcy achievable?

For many, the Christmas / New Year period is a time when there’s more regular social contact with people. It’s certainly been the case for me and it’s emphasised a well known virtual world conundrum – personal boundaries. Over the past month I’ve had the occasion to discuss virtual worlds with a handful of people who have no experience with them at all. In each case, the issue of virtual sex would arise – no surprise there. What did surprise me in its regularity in being raised, was the belief that real-world personal boundaries shouldn’t apply in virtual worlds.

One friend, who’s got a postgraduate education, said to me “if you can’t get immediate and free sex in Second Life, why would you bother?”

sexual_expression

It’s not an uncommon opinion by any means. It actually sits on the opposite end of the continuum from “virtual sex is wrong / funny / worthy of ridicule”. In the middle is a limited amount of work being done by health professionals and educators on promoting sexual health, particularly in Second Life. Until there’s further work done in the area of establishing the ‘normalcy’ of sexual expression online (with the usual caveats around unacceptable behaviour / child pornography / extreme sexual violence etc), opinions like my friend’s will continue to hold sway. Some would argue that’s not necessarily a bad thing, and there’s still not enough evidence to determine whether acceptable online sexual expression if harmful, beneficial or both.

There’s obviously some appeal in a different set of personal boundaries, it’s just defining the groundwork for alternate approaches that’s challenging.

Student British Medical Journal gets the virtual worlds picture

The December Student BMJ has an excellent overview of the growing use of Second Life for medical simulation.

The collaborative and immersive meetings aspects are also covered and although the article is pitched at non-virtual world users, it provides a balanced summary of goings-on to date.

A big thanks to Mal Burns for the heads-up.

A better system? Teaching healthcare virtually

telemedicine

Rather than assessing their students through a paper-based examination, or even by having real, live people come in to pretend to be patients, it is starting to become more common to hear of healthcare educators asking their students instead to use computer applications and tools featuring digitally-created patients.

There are a myriad decisions that need to be made surrounding patient care. Students need to be able to wield a large amount of technical data, be able to think well on the fly, and be able to make quick yet considered decisions as healthcare professionals. These digitally-created, or virtual, patients can assist in building these skills.

Though virtual patients look just like the avatars that represent actual people in virtual worlds, the virtual patients usually have either an artificial intelligence (AI) or a scripted backend behind them. As opposed to an AI, the scripted backend cannot make decisions itself – instead , it follows a decision tree that has already been set before the student engages with it.

Medicine

Source 1, Source 2

MyCaseSpace is a Web-based application which presents virtual patients to students at irregular intervals throughout the span of their course. Virtual patients may contact the student at any time of the day or night, through their computer, and request a clinical consult. The virtual patients use avatars to communicate visually with students; the speech of the virtual patients can be accessed in 13 different languages. These patients use a scripted backend for their interactions, the design of which was based on video-game decision trees.

The application can easily be updated and altered to include virtual family members of the virtual patient to make demands upon the students.

Critical thinking skills used to be tested by setting examination papers; some people believe that the current set of students, being more digitally aware, will respond better to a digital presentation. Others are of the opinion that modern students have an expectation that they will continue to receive paper exams, and may have trouble with digital resources.

Though it has not been proven that this method of assessment results in either better or poorer results for the students, the professors and tutors find the system to be most beneficial for them. The application collects, stores, and processes data generated by the students’ assessments, cutting down on time and tedium, and increasing accuracy, for the marking individual.

Nurses

Source

“Nurse Island” has been set up inside Second Life by the Glasgow Caledonian University. Apart from the virtual representation of the university, built so that prospective students can learn to find their way around campus, the Nursing Skills Laboratory has been recreated and populated with virtual patients. These patients can be controlled either by an AI or by a tutor, and use text to speech synthesis rather than recorded voices.

The conversations held between patients and students are recorded, so that students can be debriefed later by a tutor. This facility will open early next year.

Paramedics

Source 1, Source 2

This Second Life project represents a partnership between St George’s, University of London and Kingston University.

Paramedic students will work in teams of three or four, and will encounter emergency scenarios in Second Life in which they will need to treat a virtual patients or patients. They will need to perform such tasks as checking the patient’s pulse, dressing wounds and administering drugs. They may also need to be able to use equipment that would typically be found in an ambulance, such as oxygen masks and electrocardiograms (ECG). After assessing and treating the patient, they must load the patient into the ambulance and set a GPS device to take them to the hospital.

On reaching the hospital, students then handover a set of patient notes to their tutor via email.

Emily Conradi, e-Projects Manager, says: “Paramedic students spend a lot of time in work placements, which can be based anywhere in the country, so it can be hard for the students to meet face-to-face with each other and with their tutors.”

CPR and emergency first aid

Source

The Italian Resuscitation Council (IRC) headquarters in Second Life (to teleport there, click here) has been set up as a place that people can be trained and re-trained, whether they be instructors, medical professionals or laypeople.

The IRC training simulations for instructors and medical people would include simulations to improve and test teamwork, leadership and technical skills. The simulations would also impart knowledge concerning CPR and other emergency training procedures.

Some of the information directed at laypeople includes cardiac arrest prevention knowledge and basic life support information.

In conclusion

Effectiveness of learning is not the only reason to use a virtual world or virtual patients. If learning is not less effective than by using other methods, and there are other benefits to the virtual alternatives, they may still be well worthwhile.

Linden Lab mainland advertising ban kicks in

Linden Lab have provided an update on their recent clamp down on mainland advertising in Second Life.

Now that we’re seeing less advertising, is it time for some social behaviour change? Would it hurt to have some positive health messages advertised around the grid? I’d love to hear your thought – what messages would you like to promote if widespread non-profit advertising were allowed?

World AIDS Day in Second Life

There’s another new health project in development in Second Life – Karuna. It’s The focus is ‘HIV / AIDS education, outreach and support’ and it’s scheduled for launch on December 1st, World AIDS Day.

Partners in the project include AIDS.gov and the University of North Carolina Center for AIDS research, Community Outreach, Dissemination, and Education Office (CFAR). A centrepiece of the initiative will be a Garden of Experience where those dealing with HIV/ AIDS will share their experiences via photos, video, music and poetry.

The agenda for the 1st December (in PST / SL time) is:

  • 10-10:10 – Story to Live By (Jenaia Morane)
  • 10:10-10:20 – AIDS/HIV Support & Experience (Ricken Flow)
  • 10:20-30 – Health in Second Life (Pathfinder Linden)
  • 10:30-10:40 – The HIV/AIDS Pandemic (Ellechim Fizzle)
  • 10:40-10:50 – Karuna: The Grant and the Vision (Carolina Keats )
  • 10:50-11:00 – Questions and Answers
  • 11:10–11:45 – Tours of Karuna
  • 11:45–1:00 – Lunch break
  • 1:00–3:00 – Story writing workshop and posting of stories
  • 5:00-5:15 – Closing Ceremony – Candle of Hope is lit
  • 6:00–8:00 – Dance with live DJ
  • 8:00–9:00 – Music: Live performance by Cylindrian Rutabaga
  • Complacency is one of the key challenges with HIV / AIDS education, particularly in the developed world. Projects like this will hopefully garner some significant mainstream media interest and heighten the awareness of the issue amongst ‘at-risk’ populations – which is pretty much the whole population.

    Find out more about Karuna here and we’ll post a SLURL when it’s available. Thanks to Mal Burns for the heads-up.