The Journal of Virtual Worlds and Education

It’s great to see the research base for virtual worlds continuing to grow. A new addition is the Journal of Virtual Worlds and Education. It states its mission simply:

The Journal of Virtual Worlds and Education is a trans-disciplinary academic journal that offers a publication venue for articles and authors examining issues, ideas, and research inspired by the intersection of emerging virtual worlds technologies and education. The Journal maintains the highest standards of peer review and seeks to attract and engage new and emerging authors and scholars across the globe.

The call for papers for the first issue (to be published online early 2010) is already out. Given the dynamism of Australian educators in virtual worlds, I’d be surprised if this neck of the real world woods isn’t well represented in future issues.

Midwifery, Birthing and Second Life

birthing-unit-aug2009 For the past couple of years I’ve been aware of the work going on in New Zealand with midwifery training and Second Life, mostly thanks to the updates over at SLENZ.

Machinima maker Pooky Amsterdam dropped me a line about a film she’s helped produce that explains the role of Te Wāhi Whānau – The Birth Place in Second Life. The lead educator on the project is Sarah Stewart (SL: Petal Stransky), with SLENZ Project co-leader, Terry Neal (SL: Tere Tinkel) and Scotland based Russell (Rosco) Boyd also heavily involved.

After walking through the actual build and after watching the machinima, the main impression I’m left with is how midwife-driven this project is. What I mean by that, is the birthing unit is so much better than most in existence in the real world. As a Registered Nurse (but not a midwife), I’ve witnessed half a dozen births and even from that limited perspective I can totally appreciate how much better a birthing environment Te Wāhi Whānau is compared to even the better hospital-based birthing units. As a clinical simulation for midwives, I can see its power as a key adjunct to lab-based learning and practicums. The gamut from initial assessment of labour to initiating breastfeeding and perineal care is covered in a comprehensive way.

Take some time to watch the 6-minute machinima:

The SLENZ team deserve major kudos for their work over the past couple of years – they’re some of the true pioneers in virtual worlds and health.

You can of course view the birthing unit for yourself here.

Journal of Virtual Worlds Research: 3D Virtual Worlds for Health and Healthcare

The Journal of Virtual Worlds Research continues to go from strength to strength, and the current edition is devoted to health and virtual worlds. I’ll be writing about some of the specific pieces in coming weeks, but you’ll see the full table of contents below:

Table of Contents

Editor’s Corner

Musings on the State of ’3-D Virtual Worlds for Health and Healthcare’ in 2009

Maria Toro-Troconis, Maged N. Kamel Boulos

Abstract | PDF

Invited Articles

Virtual Worlds in Health Care Higher Education

Constance M Johnson, Allison A Vorderstrasse, Ryan Shaw

Abstract | PDF

Peer Reviewed Research Papers

The Growth and Direction of Healthcare Support Groups in Virtual Worlds

John Robert Norris

Abstract | PDF

Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients

Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff

Abstract | PDF

Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life

Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy

Abstract | PDF

Research Papers

Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life

Susan Toth-Cohen, Therese Gallagher

Abstract | PDF

Research-in-Brief Papers

Development of Virtual Patient Simulations for Medical Education

Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller

Abstract | PDF

“Think Pieces”

Virtual Worlds, Collective Responses and Responsibilities in Health

Rashid M Kashani, Anne Roberts, Ray Jones, Maged N. Kamel Boulos

Abstract | PDF

Pitfalls in 3-D Virtual Worlds Health Project Evaluations: The Trap of Drug-trial-style Media Comparative Studies

Maged N. Kamel Boulos, Inocencio Maramba

Abstract | PDF

Towards a virtual doctor-patient relationship: Understanding virtual patients.

Vanessa Gamboa González

Abstract | PDF

Editor-in-Chief’s Corner

Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL)

Methal Mohammed

Abstract | PDF

Shaping the ‘Public Sphere’ in Second Life: Architectures of the 2008 U.S. Presidential Election

Annabel Jane Wharton

Abstract | PDF

Use of satire to promote health fundraising in Second Life

I’m probably stretching the boundaries with claiming this to be a health-related post, but here goes. I’ve covered Second Life‘s Relay for Life previously, and it’s actually running over this weekend and appears it will be as big a success as previous years.

One Second Life resident, Laurence Simon created a machinima called Relay for Death, which aside from being humorous, also has a strong message in favour of the Relay For Life fundraising initiatives:

Health professionals involved with virtual worlds will understand the power of machinima. For those still coming to terms with virtual worlds and health, it’s further proof of the growing maturity of the platform to communicate health messages. Having an engaged population generating their own messages to support health is an ideal sought after – this is an example of it in practice, and it’s fun to boot!

Health Presences in Second Life: one round-up

As mentioned last month, I had the pleasure of attending a conference on e-health as well as an evening discussion on the formation of a Games for Health special interest group as part of HISA.

Aside from the very exciting outcomes from both those events, which I’ll discuss further in the future, it forced me to try my somewhat amateur hand at creating a machinima showcasing some of the many impressive health presences in Second Life. It’s now available online for viewing:

Being so short it doesn’t do any of the presences featured the justice they deserve, let alone all the ones missed. I’m hoping to make a more substantive piece in the future, so if you have suggestions of other areas to feature, please don’t hesitate to put them in the comments.

Pedagogy and Virtual Worlds: Journal of Virtual Worlds Research

The latest issue of the Journal of Virtual Worlds Research has been released, and as usual it’s full of peer-reviewed research papers, plus some discussion pieces and other features. Pedagogy is a key consideration for any educator, and this issue goes some way to establishing a pedagological framework for virtual worlds. Major kudos to the editorial team for the production of such a high quality publication.

Read on for the contents of the issue with links to abstracts and full versions:

Peer-Reviewed Research Papers

Learning in a different life: Pre-service education students using an online virtual world. Chris Campbell Abstract  |  PDF


An integrated framework for simulation-based training on video and in a virtual world David Chodos, Eleni Stroulia, Parisa Naeimi Abstract  |  PDF


Using Second Life for Problem Based Learning in Computer Science Programming Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins Abstract  |  PDF


Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students Jackie Gerstein Abstract  |  PDF


Virtual Education: Teaching Media Studies in Second Life David Kurt Herold Abstract  |  PDF


Canadian Border Simulation at Loyalist College Ken Hudson, Kathryn deGast-Kennedy Abstract  |  PDF


Using Second Life to Teach Operations Management Peggy Daniels Lee Abstract  |  PDF


Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life Lorri Mon Abstract  |  PDF


A virtual environment study in entrepreneurship education of young children Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca Abstract  |  PDF


Second Life Physics : Virtual, Real or Surreal? Renato P. dos Santos Abstract  |  PDF


Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction David Thomas Schwartz Abstract  |  PDF


3D virtual learning in counselor education: Using Second Life in counselor skill development Victoria Lynn Walker Abstract  |  PDF


A Composite Adult Learning Model for Virtual World Residents with Disabilities: A Case Study of the Virtual Ability Second Life® Island Marjorie A. Zielke, Thomas Roome Abstract  |  PDF

The Path of Support – call for feedback

Via John Norris, there’s a call for feedback on The Path of Support, which is a great resource in Second Lif that links to health support groups in-world:

Hi all..I’m posting this for the good folks at Indiana University School of Social Work.

Tell us how YOU feel about The Path of Support!

You are invited to attend a S.W.O.T. exercise on SLThursday, April 2, 2009 at 6pm SLT. Join us to talk about the Strengths, Weaknesses,
Opportunities, and Threats of The Path of Support, so that The Path’s leaders can make it better for you and others who use it. The exercise will last approximately one hour and will take place in the Consumer Health Library on Health Info Island.

SLURL: http://slurl.com/secondlife/Healthinfo%20Island/41/138/24

Can’t make it, but want to give us feedback? Please take a few minutes to complete our S.W.O.T. survey

This exercise will be done by MSW students at Indiana University School of Social Work.

Paramedic training – PIVOTE’s open-source solution

(This story also appears over on The Metaverse Journal)

British firm Daden have been releasing virtual worlds products for a while now – we covered their in-world web browser last July. Their latest launch is an “open-source learning system or virtual worlds, the web and iPhone”. Its moniker is PIVOTE and it’s the result of a project called PREVIEW funded by the UK Government’s Joint Information Systems Committee (JISC). The project’s focus was problem-based learning in virtual worlds, and PIVOTE is the end-result. Paramedic training for St George’s, University of London was the initial focus that’s led to final product.

stgeorges-paramedic-500px

Essentially, Pivote is a web-based learning management system where detailed exercises can be formulated as fairly standard, text-driven scenarios with decision pathways, or as avatar driven exercises in Second Life or OpenSim (Daden states its platform can easily be adapted to other virtual worlds). The text-based options can also be utilised in-world via what is presumably Daden’s in-world browser. St George’s have a sim in Second Life (click here to see for yourself) that is publicly accessible.

St George’s Senior Lecturer in Paramedic Science, Alan Rice said “This programme provides the students with a fun learning environment, where they can afford to make mistakes online, which they could not afford to make in the real world. When they make a mistake online, they are always keen not to make the same mistake again.” A paramedic student at St George’s, Fiona Cropp, was happy with the virtual training process – “It’s a really useful tool. It’s much better to be able to actually perform treatments rather than just talk about it. Everyone is online at the same time so you can bounce ideas off each other and make an informed decision. I had never used Second Life before, but I found it really easy to get on with.”

A useful overview of the paramedic training scenario can be viewed here:

Pivote isn’t the first integrated training solution using virtual worlds, but it’s certainly progressed things considerably. The challenge for any platform is convincing key management that scarce health dollars should be sunk into virtual worlds-based training. Health professionals and academics are perfectly positioned to demonstrate just that, and there’s no shortage of evidence of the cost benefits of effectively trained clinicians. Anything that increases the confidence of new practitioners in the breadth of the clinical decision-making in a cost-effective way, will surely gain some traction in what is usually a very conservative space.

Anyone wanting to install PIVOTE for themselves can do so for free by installing it on their own servers or paying Daden to host it for them. The full instructions can be found by browsing the ‘Getting Started’ section of the PIVOTE website.

DREAMS event and Telehealth article

Two snippets I’ve run across this week:

1. An interesting Second Life event:

The annual DREAMS Community Health, Education and Art Fair will be held from February the 15th through the 28th. This will be the 5th year for the fair at Dreams.

Each year the Dreams Community Fair is provided as an outreach program to connect & educate SL residents about support groups and their services with an emphasis on health related groups.

The fair is filled with group presentations; booths of information, SL related classes, live performances, talks and more!

The ever popular “Linden Dunk Tank Day” will return and is tentatively scheduled for Friday the 20th from 2pm to 6pm SLT

http://slurl.com/secondlife/Dreams/133/163/26/

2. A useful article on health education and virtual worlds was featured in a 2008 issue of Telehealth World ezine (page 8). Better late than never mentioning this.

telehealth

Sexual expression in virtual worlds – is normalcy achievable?

For many, the Christmas / New Year period is a time when there’s more regular social contact with people. It’s certainly been the case for me and it’s emphasised a well known virtual world conundrum – personal boundaries. Over the past month I’ve had the occasion to discuss virtual worlds with a handful of people who have no experience with them at all. In each case, the issue of virtual sex would arise – no surprise there. What did surprise me in its regularity in being raised, was the belief that real-world personal boundaries shouldn’t apply in virtual worlds.

One friend, who’s got a postgraduate education, said to me “if you can’t get immediate and free sex in Second Life, why would you bother?”

sexual_expression

It’s not an uncommon opinion by any means. It actually sits on the opposite end of the continuum from “virtual sex is wrong / funny / worthy of ridicule”. In the middle is a limited amount of work being done by health professionals and educators on promoting sexual health, particularly in Second Life. Until there’s further work done in the area of establishing the ‘normalcy’ of sexual expression online (with the usual caveats around unacceptable behaviour / child pornography / extreme sexual violence etc), opinions like my friend’s will continue to hold sway. Some would argue that’s not necessarily a bad thing, and there’s still not enough evidence to determine whether acceptable online sexual expression if harmful, beneficial or both.

There’s obviously some appeal in a different set of personal boundaries, it’s just defining the groundwork for alternate approaches that’s challenging.