Jibe as simulation platform: initial thoughts

I spent some time in recent weeks with John “Pathfinder” Lester, formerly of Linden Lab and now Director of Community Development at Reaction Grid. The purpose was for a walkthrough of the Jibe platform, which is a merger of Unity3D and other technologies to make a more comprehensive learning experience. I hooked up with John for a tour as I’m actively looking for a platform on which to base my upcoming research.

To say the walkthrough was a revelation was a bit of an understatement. I’d made the decision more than a year ago that I wouldn’t be using Second Life as the platform for my proposed simulation environment. My reasons for that are numerous but it basically came down to fine detail – I’ve seen a few demos of the Unity3D engine in action and for what I’m looking for it’s a markedly superior option, even factoring in Second Life’s potential development path over the coming 2-3 years. So, I was working under the assumption of a Unity3D only option – until I checked out Jibe.

So what is it? I’ll quote the official blurb as it summarises it pretty well:

The Jibe platform is an extensible architecture that uses a middleware abstraction layer to communicate with multiple backend systems (currently SmartFox & Photon) and frontends (currently Unity3D)

For the layperson, it means that aside from the 3D environment you’re interacting with, Jibe can bring in data from other systems. Whether it’s web content, 3D or other graphical content, it can be integrated into the viewing experience. Here’s a graphic demonstrating it:


(Click on the picture for full size)

For the educator / clinician wanting to create an immersive and realistic simulation, all this is essentially technical information that doesn’t need to be known. Which leads me to what impressed most with Jibe: the interface itself. Although I’d argue the overall browsing interface could do with some input from a designer (read: it’s not pretty), it does intrinsically work and removes a lot of the downsides research to date has shown about using Second Life or OpenSim on its own. Let’s use an example:

(Click here for the full size version)

What you’re seeing here is my avatar standing in front of a model of a virus. In this case it’s the Human Immunodeficiency Virus (HIV). I can rotate the virus, check out all it’s aspects and when clicking on it, related information (in this case simple Wikipedia entry on HIV) opens in the same browser window I’m using. Obviously it doesn’t have to be Wikipedia – the sky’s the limit. Above the Unity window are a bunch of social media buttons allowing you to share information you’re interacting with.

If you refer to the Jibe graphic further above, remember that essentially anything can be bolted into the Jibe platform. If I were to use this platform I’d be looking at some sort of database connection that allowed me to have common clinical pathways viewed step by step as an avatar completes the task. You can also choose to have key content networked or local, meaning you could ‘phase’content for people progressing through the simulation at different paces. It’s all doable, it just takes time to set-up. As far as creating content, any pre-fab stuff from the Unity3D store can be pulled into Jibe.

If you’re interested in finding out more, this introduction to Jibe is useful. As far as pricing goes, check out the ReactionGrid Shop for options.

After spending around an hour being shown around Jibe, it really struck me how far advanced it was as a tool for educators compared to Second Life in particular. That statement is very dependent on the type of education occurring, but for more intricate work, the Unity3D interface combined with the use of well recognised standards for better interoperability, makes Jibe a very tasty option indeed.

Robots as simulation tools: great summary of progress

Today I stumbled across this great bunch of photos on the National Geographic site, showing a range of advanced robotics projects underway (some of which I’ve covered here before, including the one pictured).

Have a look through them all and you can see some of the superb simulation opportunities these robots will provide.

Would love to hear your thoughts on potential applications as well!

Enhanced clinical simulation information for you (and me)

Over the weekend I familiarised myself with Scoop.it, thanks to the kindness of Jo Kay who provided me an invite. Basically what Scoop.it does is take a lot of the hard work out of trawling the web and social media for information on a topic of interest.

Once you spend some time setting up your subject of interest and identifying keywords for Scoop.it to search for, it goes off and finds websites / tweets / blog posts for you to look at and ‘curate’. You then have the choice of posting any relevant stuff to your topic page, which people can then follow. You can also choose to have your individual selections posted to your connected Twitter, Facebook, Google Plus or Linked In accounts.

So, without further ado I’m please to have set up a Clinical Simulation page on Sccop.it, so please feel free to use it! You’ll also see at the top right-hand side of this site a little widget featuring the last few articles of interest I’ve found.

Enjoy. I’ll be curating content pretty regularly as it’s a great way for me to keep abreast of the field for my studies.

Emergency home-based birth simulation

One of the biggest challenges with online or PC-based simulations is the infrastructure required to run them. The move to web-based simulations is key to resolving that issue although web-based currently can come with a trade-off on complexity in a lot of cases.

That said, sometimes simplicity can still cover key concepts and that’s evident with a nice little simulation developed by the Engender Game Group at the University of Wisconsin-Whitewater.

It provides a home-based scenario where a woman needs support through delivering her baby. It covers everything from the initial meeting through to initial post-natal care until medical assistance arrives. Have a go for yourself.

For the record I’ve confirmed the validity of my choice not to become a midwife, as I got barely more than half the questions in the scenario correct!

[via Serious Games Market]

Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms

Just a quick note that the book chapter on virtual worlds, health and simulation I wrote during late 2010 is now available for ordering as part of the book Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms

Each chapter has an abstract available for viewing and a PDF sample of the first couple of pages (here’s my PDF sample). There’s an interesting range of topics on offer and I’m looking forward to having a read of them all. As my first academic publication I’m just a little stoked ;)

Of course, with the rapidity of change in the field, books like this can date rapidly but having a read-through my own chapter I think it holds up relatively well so far – that may be a different story in six months!

If you do end up reading the chapter in full, I’d dearly love your feedback on it – I have no doubt I’ve missed stuff given the breadth of things underway.