The Economist has an interesting article on the use of Second Life in training people around virtual consent. It’s an area where a virtual world has strengths (the ability to recreate a real-world situation) without some of the downfalls (lack of clinical complexity due to technological limitations).

Another aspect that has struck me over the past year is just how strong the UK is in virtual worlds and health. The Imperial College London (where this training exercise is being hosted) is one of the shining lights worldwide, with a number of other UK institutions undertaking research.
I read everything I could get my hands on at the time to do with online relationships, virtual societies and even gaming communities that were developing international reputations and new cultures in cyberspace. I asked myself at the time ‘could this be the start of a new movement in human enrichment?’ and set forth to find out the good and the bad (and the down-right terrible) aspects of spending a lot of time engrossed in an online world, be it chat, gaming, shopping, finance, politics etc. Thus, my interests turned toward career aspirations to develop psychological research and an applied track record in the use of information communication technology and the use of other technologies in helping the ‘human condition’.
However, it is psychologically damaging both in psychosocial relationships, employment responsibility and accountability and can even affect our general health to a large degree. You might therefore say that although substance abuse and gambling are faster and

