Therapy via machinima

Although not directly health-related, I was struck by the power of the machinima below ( thanks to Mal Burns for the heads-up). It’s produced by Lainy Voom and you can read more about it here.

Have a look for yourself then read on below for some further thoughts:


Fall (Mini Project 3) from Lainy Voom on Vimeo.

There’s no doubting to power of music in therapy and imagery certainly plays its role as well. It’s not hard to foresee a growing interest in the creation of machinima as a therapeutic device. The ability to create content relatively cheaply opens up a range of new possibilities. Imagine family therapists, gestalt counsellors and those with a cognitive behavioural approach (to name three I’m very familiar with professionally) utilising virtual worlds as platforms for intervention and exploration with clients. Here’s one very basic example: systematic desensitisation.

Let’s say I’m terrified of spiders. I contact a psychologist who utilises a virtual world like Second Life. She does an initial session with me viewing virtual spiders from a distance. Then my avatar interacts with the spiders directly. The next step may be something like viewing real-life spiders on a virtual screen and so the process continues. It’s then filmed for playback by the as therapeutically indicated.

The applications for broader mental health, relationships counselling, addictions counselling, domestic violence and sexuality issues are a long way from being fully explored. What’s apparent however, is that there’s a significant opportunity that needs to be empirically investigated.

As always, I’d be interested in hearing from anyone doing research or currently working in the area – do you think this is likely to be a viable approach in the near-future?

6 Responses to “Therapy via machinima”

  • Sadiqah Intikhab says:

    You are absolutely right. I run Phoenix Rising Clubhouse (peer run mental health support groups) and I’ve seen myself how SL has a positive influence on people that suffer from mental illnesses, especially from anxiety disorders like social anxiety and agoraphobia. I believe that SL is a powerful tool in the mental health field and will be for years to come. This is what I am studying as a masters counseling student and am trying to practice as a person with mental illness.

  • John Norris says:

    I think there is a good bit of literature out there about the more general idea of using virtual reality being used to treat disorders that require desensitisation.

    There are some references to this idea in “A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology” (http://www.jmir.org/2008/3/e21/)

    Hope that helps!

    John (SL: Knoh Oh)

  • admin says:

    Thanks to you both for your comments, will certainly be checking out both those areas / links!

  • There’s alot of stuff on e-therapies around at the moment and it is clearly the next big thing – see (http://www.time.com/time/magazine/article/0,9171,1846479,00.html) for example. The question is what advantages does SL have compared to straightforward web sites? For example the spider phobia problem has already been addressed with an e-therapy programme. Why go to the trouble of joining a virtual world? I’m not sure I know the answer to this – any ideas….

    Cheers, Simon

  • John Norris says:

    Good question Simon, and I think folks are still figuring and quantifying those differences.

    Off the top of my head:

    1) Virtual World allows for an immersive experience. This may be beneficial when treating certain issues. (OK, what those are I do not know…just noting the possible importance of a difference. I’d have to do some research on simulations and therapy)

    2) Low barrier to entry. Many worlds offer free accounts, allowing for inexpensive access to and development of fairly sophisticated e-therapies.

    Umm..more?

    John

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