Metaverse Health

Addiction, research, health in a virtual world

Faster Cures

Machinima guru Draxtor Depres has created an excellent piece on the entry of a new health non–profit into Second Life.
In Draxtor’s words:
Faster Cures is a self-described action tank, focused on changing the culture of medical research. They recently entered Second Life, planning to use its potential to the fullest. Draxtor Despres found out what [...]

Body image and virtual worlds

In the past week, the Journal of Virtual Worlds Research released its second issue, and one article that caught my eye from a health viewpoint is a research paper titled:
Ugly Duckling by Day, Super Model by Night: The Influence of Body Image on the Use of Virtual Worlds
The intent of the study was to [...]

Linden Lab mainland advertising ban kicks in

Linden Lab have provided an update on their recent clamp down on mainland advertising in Second Life.
Now that we’re seeing less advertising, is it time for some social behaviour change? Would it hurt to have some positive health messages advertised around the grid? I’d love to hear your thought - what messages would you like [...]

The rise and rise of the Game Widow

This article in the Canadian publication, the London Free Press, describes in detail a couple of case studies of gaming addicts. The case studies themselves paint a fairly standard picture of someone with a compulsion for intensive gaming, though some effort has been made to provide balanced coverage of the issue.

The premise of the [...]

World AIDS Day in Second Life

There’s another new health project in development in Second Life - Karuna. It’s The focus is ‘HIV / AIDS education, outreach and support’ and it’s scheduled for launch on December 1st, World AIDS Day.

Partners in the project include AIDS.gov and the University of North Carolina Center for AIDS research, Community Outreach, Dissemination, and Education Office [...]

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Metaverse Health is a sister site to The Metaverse Journal with a focus purely on the health opportunities and challenges associated with virtual worlds.

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