Metaverse Health

Addiction, research, health in a virtual world

I can quit anytime…

Posted on | September 9, 2008

One MMO player’s perspective on addiction. A worthwhile read - nothing new or groundbreaking but it at least engenders some self-examination. On key piece of social research in the future will be work days lost to MMO game playing.
I’m aware of a few people who’ve called in sick to play World of Warcraft or Dungeons and Dragons Online - how about you?

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Metaverse Health is a sister site to The Metaverse Journal with a focus purely on the health opportunities and challenges associated with virtual worlds.

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